In this third and final episode of the Macaron Series, we’ll wrap up the entire project by completing the procedural shaders and jumping into the post-processing phase — all inside Blender 3D.
We’ll fine-tune the chocolate materials, add subtle surface variation, and bring out the full visual potential of the scene through lighting balance, depth of field, and render passes — no Photoshop involved.
🍫 What we’ll cover in this final part:
Finalizing procedural textures and shader tweaks
Subtle detailing for photoreal surface finish
Post-processing using Blender’s built-in tools
Final render setup and export in 4K
This closing chapter brings everything together into a clean, polished visual result — the perfect way to finish off a high-end CGI project.
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