Learn about the newish SerializeReference attribute in Unity, as well as the ins-and-outs of the SerializeField and Serializable attributes and how they relate to scene serialization in Unity. We'll be exploring the Unity YAML scene files as well to get a big picture view of how custom classes get serialized. Finally, we'll take a look at the package SerializeReferenceExtensions to see how we can improve our editor workflow when working with polymorphism and subclasses.
Background Song: soundcloud.com/efreeman/tutorial-background-music-…
Samurai Unicorn Discord: discord.gg/bjfkwf9vjR
Unity-SerializeReferenceExtensions: github.com/mackysoft/Unity-SerializeReferenceExten…
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