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3D MACARON in BLENDER | PART 1

Welcome to the first episode of the Macaron Series — a high-end food CGI project created entirely in Blender 3D.

In this chapter, we’ll dive into the procedural modeling of a chocolate macaron using modifiers, and go one step further by adding detail through sculpting techniques to achieve a more natural and realistic look.

🍫 What you'll learn in Part 1:

Procedural modeling using modifiers

Creating clean, flexible geometry

Sculpting realistic imperfections on the surface and macaron “foot”

A non-destructive workflow ideal for food modeling

All done directly in Blender — no external assets, no shortcuts. Just raw modeling and creativity.

🔔 Subscribe to follow the full series:

   / @snackfy  

Let's connect:

LinkedIn: www.linkedin.com/in/leonardo-barbosa-8b4632134/

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