Welcome to the first episode of the Macaron Series — a high-end food CGI project created entirely in Blender 3D.
In this chapter, we’ll dive into the procedural modeling of a chocolate macaron using modifiers, and go one step further by adding detail through sculpting techniques to achieve a more natural and realistic look.
🍫 What you'll learn in Part 1:
Procedural modeling using modifiers
Creating clean, flexible geometry
Sculpting realistic imperfections on the surface and macaron “foot”
A non-destructive workflow ideal for food modeling
All done directly in Blender — no external assets, no shortcuts. Just raw modeling and creativity.
🔔 Subscribe to follow the full series:
/ @snackfy
Let's connect:
LinkedIn: www.linkedin.com/in/leonardo-barbosa-8b4632134/
コメント